jonahJonahFuzzyTail
work

what i actually ship

i specialize in furry-related coding because that is the room i live in. cute doesnt mean sloppy. if a button feels wrong i will rewrite the easing curve at 4am and not consider that a problem.

web

hand-built sites, landing pages, layouts, the kind of css that looks like it grew a tail. html, js, canvas toys, enough glue to make forms and lobbies talk.

UI

interfaces for people who navigate with paws. contrast that still glows, motion that respects inner ears, copy that doesn’t sound like a ticket system. i care about the first 200 milliseconds.

VR

world logic, interaction rigs, the little comforts that make a map feel like a den. webxr when i want the browser to put a headset on.

multiplayer frameworks

session graphs, interest management, “why did that hug desync” debugging. i like the unglamorous layer that keeps a pack in the same moment.

VRChat worlds

i have built custom VRChat worlds for people. lighting, sit spots, audio zones, the secret mirror behind the waterfall. i’m listing it as a skill, not a museum — no screenshots, no receipts, just the work in the muscle memory.

VRChat avatars

custom avatars too. proto faces, dutchie mane physics, toggle chaos that still uploads. skill not a portfolio dump. if you know you know. if you need one, ask on connect.

tools i actually use

html / css / js three.js gsap webxr unity-adjacent world tools udon-ish logic blender enough to be dangerous git, barely house-trained

i would rather a site feel handmade and fast than generated and huge. if you are here because you want a furry web thing or a world that behaves, start on connect.